DND Mapper
A downloadable tool for Windows, macOS, and Linux
A hobbyist-grade mapping software that creates combat maps for TTRPGs such as DnD.
Linux is going to be supported through wine, as it generally works better.
For any problems, suggestions, bug reports, source files or donations: message me on discord, name: resyntax.
All assets used are either CC0, or made specifically for this program.
Many thanks to my good friend PremiumPotato for beta testing my project.
--- Update log---
Version 1.3.3 (Baked Potato Deluxe):
- UI Tweaks
- UI will be sized correctly across various different resolutions
- Custom Tiles can be spawned as characters in the characters menu
- Bug fixes
Version 1.3.0:
- UI overhaul, notably the dark theme
- Bug fixes
- User tiles (Place PNGs in the /Documents/DNDMapper Custom Tiles/ folder)
Version 1.2.1 (Squad Pt. 2):
- Updated savesystem, files are now saved as .dndx files. This is more crosscompatible and will lead to more backwards compatibility in the future
- Note: old versions cannot open .dndx files, new versions cannot open .dnd files
- Files are no longer saved in obscure directories, instead in ¬/Documents/DNDMapper Maps/
- Overall, an excellent update
Version 1.2.0 (The Squad Update):
- Added draggable pieces (Left click to drag, Right click to change name, delete to delete)
- Added ruler (spacebar)
Version 1.1.1 (Insanity Pt. 2):
A quick update because Unity is a piece of crap and messes with light settings all the time for no reason. Drives me insane
Version 1.1.0 (The Insanity Update):
Features:
- Added traditional hotkeys
- A new layer
- Further file security updates (warning when opening file from older DND Mapper versions)
- Layers are now recolorable on a per layer basis
- QoL changes
- Bug Fixes
- This new version of the software uses Unity's 2D URP Pipeline, this has very little effect on performance, though may be a small problem for extremely old hardware.
Version 1.0.1 (Getting up to speed):
- Added a new layer
- Added shadows
Version 1.0.0 (the Spuddate):
- The ability to save
- a new layer
Version 0.5.0 (of Chips and Fries):
An update so large we skipped 2 versions!
- Resizable gamemaps
- Drawing over the border is now impossible
- new x10 paintbrush
- Larger eraser formats now available
- A dedicated tilemap clearing button
- A whole new layer!
- Various important bugfixes
- QoL changes
Version 0.2.0 (The Potato Update):
- New Pens: a x3 Pen, a x5 Pen, and a reset button (needs to be simultaneously right and left clicked to be activated)
- Right Click now places an old tile instead of erasing it
- An improved layer selection menu
- Quality of Life fixes and minor code tweaks
- Buffed Akimbo Shotguns' knockback by 20%
Version 0.1.4:
- Changed the control scheme to match industry standard
- Added config menu (Only displays save path at this time)
Version 0.1.3:
- Added some new tiles
Version 0.1.2:
- Added indicator of the tile that you have selected
- Added button showing previous tile and allowing to switch to it
- Added Exit button
- Other minor UI tweaks
------------------
Status | Released |
Category | Tool |
Platforms | Windows, macOS, Linux |
Release date | Aug 14, 2023 |
Author | resyntax |
Made with | Unity |
Tags | 2D, dnd, map, mapper, mapping, Pixel Art, Tilemap, tool, Top-Down, Tabletop role-playing game |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | One button, Textless |
Download
Install instructions
Unpack and run the executable. For Mac however, since i haven't given my mandated 80$ a year to apple, you'll need to jump through a few hoops.
Development log
- (v1.3.3) DND Mapper Update: Billions shocked this timeOct 21, 2023
- Introducing the .ddct file format!Aug 31, 2023
- DND Mapper Update: Millions ShockedAug 30, 2023
- TO THE FUTURE!Aug 29, 2023
- v1.1.0 RamblingsAug 20, 2023
- To the 3 people with access to this siteAug 12, 2023
Comments
Log in with itch.io to leave a comment.
yes very indeed wow
very coo
ive never used this before but it seems pretty cool. well done developer :thumbsup:
I'm the author and I think I did a pretty good job